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Researchers reviewed nearly 700 e-cigarette studies. What did they find?
E-cigarettes have altered the market for tobacco products in recent years, leaving many lingering questions: How harmful are they?
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FDA issues warnings to four tobacco product manufacturers for flavored cigarettes
Four tobacco manufacturers received warnings from the FDA for illegally selling flavored products labeled as cigars that the agency says are actually cigaret
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States to spend less than 2 percent of tobacco revenue on cessation and prevention
States will bring in $26.6 billion in payouts from the 1998 tobacco settlement and tobacco taxes, but will spend less than 2 percent of it on programs to cur
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States can help finish the fight against tobacco by boosting funding for tobacco prevention
The states are missing a golden opportunity to save millions of lives and billions of dollars in health care costs because they continue to shortchange prove
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Youth smoking rate falls to 6 percent
The youth smoking rate is now a record low 6 percent after dropping a full percentage point in just one year.
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Latest data: Tobacco companies quadruple in-store ad spending
The latest report on Big Tobacco’s marketing reveals where the industry is intensifying its focus: ads in point-of-sale locations like convenience stores, ga
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Five ways to combat smoking in video games
We know that exposure to smoking imagery is linked with young people starting to smoke and that many video games glamorize smoking.
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Six “Teen”-rated video games that glamorize smoking
These are just a few of the many instances of smoking in sought-after video games rated “Teen,” meaning they are supposed to be suitable for anyone under the
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Surgeon General's report confirms youth should not use e-cigarettes
The Surgeon General’s report on e-cigarettes released today confirms the indisputable fact that youth should not be using nicotine or tobacco in any form.
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The video game danger parents don’t know about
The depiction of tobacco use in games serves, in effect, as free advertising for tobacco companies, and a recruitment mechanism for the "replacement smo
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New report finds parents unaware that video games contain smoking images with many targeting teens
Smoking is prevalent and often glamorized in video games played by youth, but a new report, released today by Truth Initiative®, finds that most parents are
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American Spirit: Not a safer choice
Researchers at the Schroeder Institute for Tobacco Research and Policy Studies at Truth Initiative® found that nearly 64 percent of Natural American Spirit s
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